Plasma Engine  2.0
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XRConfig.h
1#pragma once
2
3#include <Core/Configuration/PlatformProfile.h>
4#include <GameEngine/GameEngineDLL.h>
5
6class PL_GAMEENGINE_DLL plXRConfig : public plProfileConfigData
7{
8 PL_ADD_DYNAMIC_REFLECTION(plXRConfig, plProfileConfigData);
9
10public:
11 virtual void SaveRuntimeData(plChunkStreamWriter& inout_stream) const override;
12 virtual void LoadRuntimeData(plChunkStreamReader& inout_stream) override;
13
14 bool m_bEnableXR = false;
15 plString m_sXRRenderPipeline;
16};
Reader for the chunk format that plChunkStreamWriter writes.
Definition ChunkStream.h:47
A stream writer that separates data into 'chunks', which act like sub-streams.
Definition ChunkStream.h:12
Base class for configuration objects that store e.g. asset transform settings or runtime configuratio...
Definition PlatformProfile.h:11
Definition XRConfig.h:7