3#include <AudioSystemPlugin/AudioSystemPluginDLL.h>
5#include <AudioSystemPlugin/Components/AudioSystemComponent.h>
6#include <AudioSystemPlugin/Core/AudioSystemData.h>
7#include <AudioSystemPlugin/Core/AudioSystemMessages.h>
26 void plAudioSystemComponentIsAbstract()
override {}
38 void SetState(
const plString& sSwitchStateName,
bool bSync =
false);
42 [[nodiscard]]
const plString& GetState()
const;
Component used to set the current state of a switch in the audio middleware.
Definition AudioSwitchStateComponent.h:13
Base class for audio system components that depends on an audio proxy component.
Definition AudioSystemComponent.h:46
void Initialize() override
Can be overridden for basic initialization that depends on a valid hierarchy and position.
Definition AudioSystemComponent.cpp:46
virtual void SerializeComponent(plWorldWriter &inout_stream) const
Override this to save the current state of the component to the given stream.
Definition Component.cpp:54
virtual void DeserializeComponent(plWorldReader &inout_stream)
Override this to load the current state of the component from the given stream.
Definition Component.cpp:58
Definition ComponentManager.h:88
A message sender that sends all messages to the next component derived from plEventMessageHandlerComp...
Definition EventMessage.h:39
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13
Definition AudioSystemMessages.h:26