Plasma Engine  2.0
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plSkeletonPoseComponent Member List

This is the complete list of members for plSkeletonPoseComponent, including all inherited members.

Deinitialize()plComponentprotectedvirtual
DeserializeComponent(plWorldReader &inout_stream) overrideplSkeletonPoseComponentvirtual
EnableUnhandledMessageHandler(bool enable)plComponentprotected
EnsureInitialized()plComponent
EnsureSimulationStarted()plComponent
GetActiveFlag() constplComponent
GetBone(const char *szKey, plVariant &out_value) const (defined in plSkeletonPoseComponent)plSkeletonPoseComponent
GetBones() const (defined in plSkeletonPoseComponent)plSkeletonPoseComponent
GetDynamicRTTI() const (defined in plReflectedClass)plReflectedClassinlinevirtual
GetHandle() constplComponent
GetMode() const =0 (defined in plComponent)plComponentprotectedpure virtual
GetOwner()plComponent
GetOwner() constplComponent
GetOwningManager()plComponent
GetOwningManager() constplComponent
GetPoseMode() const (defined in plSkeletonPoseComponent)plSkeletonPoseComponentinline
GetSkeleton() const (defined in plSkeletonPoseComponent)plSkeletonPoseComponentinline
GetSkeletonFile() const (defined in plSkeletonPoseComponent)plSkeletonPoseComponent
GetStaticRTTI() (defined in plNoBase)plNoBaseinlinestatic
GetTypeId() const =0 (defined in plComponent)plComponentprotectedpure virtual
GetUniqueID() constplComponent
GetUserFlag(plUInt8 uiFlagIndex) constplComponent
GetWorld()plComponent
GetWorld() constplComponent
HandlesMessage(const plMessage &msg) constplComponentvirtual
Initialize()plComponentprotectedvirtual
IsActive() constplComponent
IsActiveAndInitialized() constplComponent
IsActiveAndSimulating() constplComponent
IsDynamic() constplComponentprotected
IsInitialized() const (defined in plComponent)plComponentprotected
IsInitializing() const (defined in plComponent)plComponentprotected
IsInstanceOf(const plRTTI *pType) constplReflectedClass
IsInstanceOf() constplReflectedClassinline
IsSimulationStarted() const (defined in plComponent)plComponentprotected
m_Bones (defined in plSkeletonPoseComponent)plSkeletonPoseComponentprotected
m_fDummy (defined in plSkeletonPoseComponent)plSkeletonPoseComponentprotected
m_hSkeleton (defined in plSkeletonPoseComponent)plSkeletonPoseComponentprotected
m_pMessageDispatchTypeplComponentprotected
m_PoseMode (defined in plSkeletonPoseComponent)plSkeletonPoseComponentprotected
m_uiResendPose (defined in plSkeletonPoseComponent)plSkeletonPoseComponentprotected
OnActivated() overrideplSkeletonPoseComponentprotectedvirtual
OnDeactivated()plComponentprotectedvirtual
OnSimulationStarted() overrideplSkeletonPoseComponentprotectedvirtual
OnUnhandledMessage(plMessage &msg, bool bWasPostedMsg)plComponentprotectedvirtual
OnUnhandledMessage(plMessage &msg, bool bWasPostedMsg) constplComponentprotectedvirtual
plComponent()plComponentprotected
plReflectedClass()=default (defined in plReflectedClass)plReflectedClass
plSkeletonPoseComponent() (defined in plSkeletonPoseComponent)plSkeletonPoseComponent
PostMessage(const plMessage &msg, plTime delay=plTime::MakeZero(), plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) constplComponent
RemoveBone(const char *szKey) (defined in plSkeletonPoseComponent)plSkeletonPoseComponent
ResendPose()plSkeletonPoseComponent
SendCustomPose() (defined in plSkeletonPoseComponent)plSkeletonPoseComponentprotected
SendMessage(plMessage &ref_msg)plComponentinline
SendMessage(plMessage &ref_msg) const (defined in plComponent)plComponentinline
SendRestPose() (defined in plSkeletonPoseComponent)plSkeletonPoseComponentprotected
SerializeComponent(plWorldWriter &inout_stream) const overrideplSkeletonPoseComponentvirtual
SetActiveFlag(bool bEnabled)plComponent
SetBone(const char *szKey, const plVariant &value) (defined in plSkeletonPoseComponent)plSkeletonPoseComponent
SetCreatedByPrefab()plComponentinline
SetPoseMode(plEnum< plSkeletonPoseMode > mode)plSkeletonPoseComponent
SetSkeleton(const plSkeletonResourceHandle &hResource)plSkeletonPoseComponent
SetSkeletonFile(const char *szFile)plSkeletonPoseComponent
SetUniqueID(plUInt32 uiUniqueID)plComponent
SetUserFlag(plUInt8 uiFlagIndex, bool bSet)plComponent
Update() (defined in plSkeletonPoseComponent)plSkeletonPoseComponentprotected
WasCreatedByPrefab() constplComponentinline
~plComponent() (defined in plComponent)plComponentprotectedvirtual
~plReflectedClass()=default (defined in plReflectedClass)plReflectedClassvirtual
~plSkeletonPoseComponent() (defined in plSkeletonPoseComponent)plSkeletonPoseComponent