3#include <RendererVulkan/RendererVulkanDLL.h>
5#include <vulkan/vulkan.hpp>
25 void Initialize(vk::Device device, plUInt32 graphicsFamilyIndex);
28 vk::CommandBuffer RequestCommandBuffer();
29 void ReclaimCommandBuffer(vk::CommandBuffer& CommandBuffer);
33 vk::CommandPool m_commandPool;
Base class for all memory allocators.
Definition Allocator.h:23
Simple pool for command buffers.
Definition CommandBufferPoolVulkan.h:20
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12