Plasma Engine  2.0
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ScenegraphModel.moc.h
1#pragma once
2
3#include <EditorFramework/Panels/GameObjectPanel/GameObjectModel.moc.h>
4#include <EditorPluginScene/Scene/SceneDocument.h>
5#include <Foundation/Basics.h>
6#include <ToolsFoundation/Object/ObjectMetaData.h>
7
9
11{
12 Q_OBJECT
13
14public:
15 plQtScenegraphModel(const plDocumentObjectManager* pObjectManager, const plUuid& root = plUuid());
17};
18
Represents to content of a document. Every document has exactly one root object under which all objec...
Definition DocumentObjectManager.h:116
Definition GameObjectModel.moc.h:35
Definition ScenegraphModel.moc.h:11
Definition SceneDocument.h:22
This data type is the abstraction for 128-bit Uuid (also known as GUID) instances.
Definition Uuid.h:11