3#include <GameEngine/GameEngineDLL.h>
5#include <Core/World/Component.h>
6#include <Core/World/World.h>
43 void SetMarkerType(
const char* szType);
44 const char* GetMarkerType()
const;
49 void SetRadius(
float fRadius);
50 float GetRadius()
const;
56 float m_fRadius = 0.1f;
Base class of all component types.
Definition Component.h:25
virtual void SerializeComponent(plWorldWriter &inout_stream) const
Override this to save the current state of the component to the given stream.
Definition Component.cpp:54
virtual void OnDeactivated()
This method is called when the component gets deactivated.
Definition Component.cpp:142
virtual void DeserializeComponent(plWorldReader &inout_stream)
Override this to load the current state of the component from the given stream.
Definition Component.cpp:58
virtual void OnActivated()
This method is called when the component gets activated.
Definition Component.cpp:140
Definition ComponentManager.h:88
This class is optimized to take nearly no memory (sizeof(void*)) and to allow very fast checks whethe...
Definition HashedString.h:25
This component is used to markup objects and locations with gameplay relevant semantical information.
Definition MarkerComponent.h:21
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13
Definition UpdateLocalBoundsMessage.h:9
Definition SpatialData.h:27